
I'm currently tackling the production from two directions: Above, I'm building a semi-low poly 3D model of Breka, that I should be able to readily animate and port to Unity or some other engine, depending on how that end of things goes.
And then, I'm still working on animating her in Flash. Though honestly, animating in flash is kind of tedious. Neither frame by frame nor tweening really feels right for this right now.